DD65 Update


added visual indicator to weapon items to make them harder to miss
added green light to supply crates to make them stand out more
added secret area indicators and secret areas are now tallied when finishing the level
added level stats to the pause menu
added loot items, rebalanced boat upgrade cost, modified tutorial accordingly
Flashlight key moved to "T" 
Keybinds now rebindable through options menu
Added difficulty options in the options menu

some enemies will now try to maintain distance from the player
The head of the slug enemies is now a weakspot, antennae hitbox removed, added a unique headshot animation
Lowered shield enemy health to be slightly less tanky than the regular variant

Changed the muzzleflash and smoke particles for all guns
Added first person animations for all weapons

Revolver replaced by the pistol: more ammo in the magazine and can fire as fast as you call pull the trigger. Double revolver removed.
Coach gun reworked: changed to "sawed off" with a new model and a new firing sound effect
Sawed off has higher DPS than trench gun at close range and can fire both barrels fast.
It has knockback, high spread and reloads slower if not fully emptied.
Trench gun reworked: The rate of fire is slower and its precision is higher, better at medium range than the sawed off now. 
Its melee attack has been moved to mouse2 so that it's easier to make full use of the max rate of fire instead of having to time clicks.
Speargun now has a zoom with mouse2 
Thumper reload speed is slower but does more damage
New model and sound effects for the SMG. 
SMG has more bullets in its magazine and reloads a bit slower. 
PDW now has an animated spring visible in the transparent magazine.

Bloodlust mutation removed
6 new mutations added
Level 1 redone.
New raft enemy. 
Enemies can now hit different types of enemies with any ranged attack, causing infighting

Boat made more maneuverable
player's camera will now rotate with the boat when the player is on it
The player will now have its physics modified when on the boat to make it easier to move on the boat without being flung away during
ailing.
Added railings to the back of the boat to allow the player to consistently jump on the engine without sliding off when the boat is moving
Added a unique sound that plays when excessive damage causes the boat's engine to die
The boat controls will no longer respond when the engine is dead
The boat will now roll slightly when turning
Added radar screen to the boat which tracks locator beacons on loot-indicating backpacks and ammo crates after purchasing an upgrade
Mutant corpses won't hang by their feet over ledges anymore
New Playerhit sound

hub world dialogue text centered
fixed framedrop related to boat interacting weirdly with the terrain
Fixed bug where the player submerge and emerge check were wrong leading to clipping or the player entering and exiting water in a loop
Fixed bug where the player vertical momentum was removed when hitting a wall, which should make climbing on the boat easier
Fixed bug where enemies would move away from you when jumping from the water
General performance improvements

Files

HOE_DD65_win.7z 765 MB
Nov 07, 2025
HOE_DD65_linux.7z 761 MB
Nov 07, 2025

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