DD 66 Update!


Biggest changes are the new models for the base enemies and a new boss for level 1.
This new boss drops a weapon on death. 
There's also music tracks for each level and each bossfight, new NPCs in the hub level.

V- Full changelog -V

New additions:
Added music!
Added fishing minigame in the world map.
Base mutant: New model with new animations, more drop to his ranged attack.
Shielded mutant: New model and animations.
New Level 1 bossfight!
New weapon! (dropped by the new boss)
More characters in the world hub! (all with placeholder models)
Fixed sawed off knockback not applying to the player's vertical velocity. 
Sawed off now doubles as a mobility option and also always one-shots floaters.

Changes:
Leaping enemies now break destructible things.
You can now change weapons using the mouse wheel.
Character is now slightly taller.
Enemies move and turn more fluidly.
Speargun projectile have more gravity to them.
Slightly reduced max ammo.
Enemies no longer look towards the direction of their inflicted knockback.
Enemy corpses take a second or so to reach terminal velocity.
Improved weapon selectiong thorugh mouse wheel.
Movement penalties of durability mutations significantly reduced. 

Misc fixes:
Unaligned map geometry.
Minor typos. 
Fixed speargun zoom using the last used binoculars zoom level.
Fixed zoom level not being saved correctly.
Fixed lumber texture not having mipmaps.
Fixed placeholder level stat text appearing in worldmap pausemenu
Keybind slider no longer resets position after changing a keybind
Added volume option tab to option menu
"Close and Save" options button is now visible in all options tab
Fixed loot items respawning on save
When making a new save you now have the map's name automatically inputted as the default name and you can confirm by pressing enter. 
Fixed eeldog pup still being adoptable after being gibbed.
Fixed chieftain boss using phase 1 pain animation in phase 2
Made eeldogs less likely to get stuck on geometry
Enemies in general are less likely to get stuck on ramps
Minor UI fixes
Fixed FPS drop caused by too many sound effects playing concurrently
Fixed FPS drop caused by bullets being fired in close proximity to walls.

Files

HOE_DD66_linux.7z 831 MB
Jan 02, 2026
HOE_DD66_win.7z 834 MB
Jan 02, 2026

Get Heart of Evil

Leave a comment

Log in with itch.io to leave a comment.