DD 67 Update


Main:
Level 1 reworked, level 2 and 3 removed:
While I plan to keep the boat for later levels (probably heavily reworked), I decided that the game would play better if it started the player without it. The new "boatless" level one is much more tightly designed than before and imo plays better, so It feels like a step in the right direction. Do tell me what you think of it and I apologize for the lack of content, but the core gameplay needs to be improved first.

Tutorial and dialogues modified to remove mentions of the boat.

Misc:
Easy and Normal difficulty now give 20% and 10% extra ammo respectively on pickup.
Added more graphic options 
Misc audio additions

Enemies:
Mutant tribesman: Can now track a moving player with ranged attack. Ranged attack projectile made more accurate.
Shielded mutant: Bigger, slower and tankier, lost its charge.
Eeldog: More effective at pursuing players, slightly more durable, slightly smaller. 

Visuals:
Added wet effect on viewport models when entering and leaving water.
Improved water visuals: better texture and foam effect.
Improved foliage: cosmetic grass and ferns, new tree and tall grass models
All 3D sprites replaced with 3Dmodels

Fixes:
Fixed thunderstaff fragment effects remaining on after quickswitching weapons.
Fixed player being able to change guns while in a gun mount
Fixed level one boss explosions hitting through walls
Fixed enemies not leading correctly when they had the height advantage
Slight performance improvement related to hitboxes and projectiles
Slight performance improvement related to water
Slight performance improvement related to physics calculations
Fixed weapon counters not counting collected weapons after a reload.
Fixed quick load loading the wrong save if loading from a different level

Files

HoE_DD67_win.7z 934 MB
Mar 04, 2026
HoE_DD67_linux.7z 928 MB
Mar 04, 2026

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