v 0.15
Still a prototype of unknown fate, but the battle itself is more readable, also decided on a scaled resolution and added an options menu.
-Game window set to 960x540, viewport scaling enabled
-Added options menu
-Added pause menu
-Added mana bar
-ALT now hides living units on the battlefield
-Ability descriptions now show ability strength and its effect
-Units are now deployed by clicking and dragging them
-Units will now only attack inanimate objects if there's no other target available
-Implemented proper pathfinding
-Unit divided in 3 roles: Frontline, Support and Assassin
-Reworked tutorial
-Added damage/heal numbers
-Unit health is now shown on the token
-Added placeholder sound effects
-Rogue: new ability: shroud (turns invisible)
-Knight: new ability: taunt (always prioritized by enemies)
-new encounters
-more nodes on the map
new units:
-assassins: teleports 5 tiles away at the beginning of the day
-commander: causes an ally in range to attack again
-barbarian: gains temporary damage every time it kills an enemy
Files
Get NecroBattler
NecroBattler
Necromantic Autobattler
Status | Canceled |
Author | GorriDev |
Genre | Strategy |
Tags | autobattler, necromancer |
Languages | English |
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