Hey thanks for the feedback, I implemented tank recoil and lowered the chaingun volume in the version I just uploaded.
Bullets can penetrate thin armor already, this is most evident by enemy infantrymen being able to kill the player if you show them side armor up close. Also there's no randomness involved in calculating penetration at the moment, it's just a pen vs armor check influenced by the angle of impact.
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pretty cool and fun game, but here are my suggestions on how the game could be improved
-tank shells are honestly just too slow
-enemy tanks should also have some recoil
-movement doesn't feel affected much by heavier weapons
-chaingun is WAYY too loud
-MG bullets should also ricochet and have a chance to penetrate very thin armor
- repairing is cool but feels too dinky to use in a fight
-moving on ramps is weird
-sounds could be improved
Hey thanks for the feedback, I implemented tank recoil and lowered the chaingun volume in the version I just uploaded.
Bullets can penetrate thin armor already, this is most evident by enemy infantrymen being able to kill the player if you show them side armor up close. Also there's no randomness involved in calculating penetration at the moment, it's just a pen vs armor check influenced by the angle of impact.