DD 58_v2 Changelog
Moved the game to Godot 4.3
Aim circle and reload indicator made partially transparent
Added camera shake when getting hit and an option to disable it
Enemy engine noise is now louder
Improved enemies pathfinding and reduced their erratic movement
Added visible recoil on most main guns
Hidden UI during tutorial when control is taken away from the player
Added aim toggle option
Aimers now remain visible even when their weapon is not selected
MicroRockets replenish time to 5 seconds
20mm turret and 47mm turrets rotate faster
Railgun projectile made bigger
Repair minigame cooldown lowered to 10 seconds
Fixed the shield-indicating glow materials not updating when shield replenished without being broken
Fixed railgun aimer being misaligned with the gun
Reload indicator correctly layered behind menus
Chaingun volume lowered
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